Augmentedworlds.Realresults.
I design and build AR, VR, and interactive experiences for brands, agencies, and live events — work that spans immersive training simulations, the software and backend systems that power them, and everything in between across a wide range of industries.
AR, VR & Interactive
About
Ten years turning ambitious ideas into touchable experiences.
I'm a Detroit-based creative technologist who works at the intersection of design and engineering — building AR and VR experiences, interactive installations, and the show-control systems that run them.
A good chunk of that work lives in training and simulation: building XR apps that let teams rehearse high-stakes procedures, walk through equipment they'd otherwise never get hands-on with, or practice a scenario safely and repeatably before it happens for real.
My work has shipped on auto-show floors across the country, inside a 3D-printed model of downtown Detroit, and into the hands of thousands of guests at live events — for clients including Toyota, ACDelco, Bedrock, the Detroit Historical Museum, and OnStar, in partnership with agencies like Mindfield and Czarnowski.
Tools & Tech
- ARCore / ARKit
- AWS
- After Effects
- Arduino
- HTML
- JavaScript
- META
- Maya
- PHP
- Photon
- Photoshop
- SQL
- TCP/UDP/OSC
- Tangible Engine
- Tango
- Unity
- Vuforia
Clients
- Toyota
- ACDelco
- College for Creative Studies
- Bedrock
- Downtown Detroit Partnership
- Detroit Historical Museum
- OnStar





