Matt RekucCreative Technologist

Augmentedworlds.Realresults.

I design and build AR, VR, and interactive experiences for brands, agencies, and live events — work that spans immersive training simulations, the software and backend systems that power them, and everything in between across a wide range of industries.

AR, VR & Interactive

About

Ten years turning ambitious ideas into touchable experiences.

I'm a Detroit-based creative technologist who works at the intersection of design and engineering — building AR and VR experiences, interactive installations, and the show-control systems that run them.

A good chunk of that work lives in training and simulation: building XR apps that let teams rehearse high-stakes procedures, walk through equipment they'd otherwise never get hands-on with, or practice a scenario safely and repeatably before it happens for real.

My work has shipped on auto-show floors across the country, inside a 3D-printed model of downtown Detroit, and into the hands of thousands of guests at live events — for clients including Toyota, ACDelco, Bedrock, the Detroit Historical Museum, and OnStar, in partnership with agencies like Mindfield and Czarnowski.

Tools & Tech

  • ARCore / ARKit
  • AWS
  • After Effects
  • Arduino
  • HTML
  • JavaScript
  • META
  • Maya
  • PHP
  • Photon
  • Photoshop
  • SQL
  • TCP/UDP/OSC
  • Tangible Engine
  • Tango
  • Unity
  • Vuforia

Clients

  • Toyota
  • ACDelco
  • College for Creative Studies
  • Bedrock
  • Downtown Detroit Partnership
  • Detroit Historical Museum
  • OnStar

Let's talk

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